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Upon a peasant’s death, a percentage of their accumulated gold is lost, but the remaining amount can be spent on permanently extending certain statistics - damage, health, potion duration, etc. The player will also pick up relics which introduce abilities such as making bombs generate gold on explosion, or making the pickaxe electrocute enemies. They’ll also be picking up keys, bombs, gold, potions, blessings (offering various positive effects) and sometimes curses with assorted negative effects. The player must use their trusty pickaxe to hack their way through while fighting procedurally generated enemies.
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The dungeons are split into biomes, with between 3-5 floors per biome and a boss section.ĭungeon floors consist of rooms that are roughly the size of one screen. Gameplay-wise, Undermine is an action-adventure roguelike seen from a top-down 2D view featuring 16-bit aesthetics. Each time the peasant dies they’re replaced by another, much to the amusement of the cast of permanent characters. The premise is that evil demons have appeared and it’s down to the player as a nameless, disposable peasant (alongside their trusty familiar) to help a wizard quell them. Lately it seems like we’re getting a new roguelike almost daily and genre burnout is real, but hear me out - Undermine, developed by Thorium, is one of the cracking ones. WTF The soundtrack sounds like synth System of a Down. HIGH It’s got that ‘ just one more go’ quality.
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